Category:Combat Mechanics

Combat has 3 "resources":


 * Hit points - Your wellbeing, if it runs out, you pass out


 * Energy - You use energy to perform special attacks and cast spells

Each class also has 2 base abilities (in addition to their tribal ability):
 * Libido - Fills up from grapple attacks, greatly increases your exhaustion if it fills over
 * Attack
 * Block

There are also 3 primary stats (as well as Armor Class & Resilience) that you can get from equipment: There are also some secondary stats that you can get from equipment:
 * Stamina - Increases HP and HP regen.
 * Spirit - Increases Energy and energy regen.
 * Focus - Increases crit and hit chance.
 * Resist Magic - Lowers magic damage taken
 * Power - Increases melee and spell damage
 * Block reflexes - Increases block timeframe
 * Dodge Rating - Increases dodge chance
 * Parry Rating - Increases parry chance
 * Bonus Resilience - See Resilience

Gear names
Equipment will be using stats in "packages". Even though all stats are somewhat useful for every class, there will be "specialized" equipment packages. Examples (gear has 2x total for the primary stats):
 * "of the Defender" - 2x stamina, plus 2 random stats of either Resist Magic, Block reflexes, Dodge Rating, or Parry rating
 * "of the Healer" - 2x spirit, power & resilience
 * "of the Spellslinger" - 1.5x spirit, .5x stamina, plus power & resist magic
 * "of the Thief" - 1.75x focus, .25x spirit, plus power x2